'geometry-nodes' Posts:

Boids

I've just had a go at implementing Boids with Blender's Simulation Nodes (part of Geometry Nodes) and thought I would write up, briefly, the general process.[...] The quick idea of boids is that using three simple rules - Alignment, Cohesion, and Separation - you can get particles (or boids) to recreate the 'flocking' behaviour of birds or shoals of fish.

Solitaire Win Screen With Geometry Nodes

I just remade the 'Solitaire Win Screen' in Blender with Geometry Nodes:[...] This is what it looks like in the viewport; cards are instanced on curves which are instanced along lines, which are instanced along the x axis, so that the cards can appear in front of each other when looking through the camera.